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- yTOUR GUIDE TO THE GREAT OUTDOORS
-
- r THERE ARE FIVE CONTINENTS IN
- MORAFF'S WORLD. THE DUNGEONS ON
- EACH CONTINENT WILL HAVE DIFFERENT
- COLOR WALLS, BUT OTHER THAN THAT,
- WILDERNESS TRAVEL IS PRIMARILY A
- SIGHTSEEING EXPEDITION. THE
- EXCITEMENT IN MORAFF'S WORLD IS
- PRIMARILY IN THE DUNGEONS.
-
- g WHEN YOU ARE TRAVELLING IN THE
- WILDERNESS YOU HAVE ONLY A FEW
- OPTIONS. USE THE CURSOR KEYS TO
- MOVE. YOU CAN MOVE QUICKLY BY
- HITTING SHIFT-CURSOR KEY. IF YOU
- GET NEAR A 'D' SYMBOL IT MEANS YOU
- HAVE FOUND A DUNGEON. HIT 'E' TO
- ENTER IT. IF NOTHING HAPPENS, YOU
- WILL HAVE TO MOVE CLOSER AND HIT
- 'E' AGAIN.
-
- b YOU WILL ALSO NEED TO BUY BOATS
- TO TRAVEL ACROSS OCEANS AND SEAS.
- YOU WILL HAVE TO BUY ANOTHER BOAT
- EVERY TIME YOU DISEMBARK, BECAUSE
- YOUR LOYAL CREWS WILL DEPART WITH
- YOUR BOAT EACH TIME YOU LEAVE IT.
-
- yHIT ANY KEY...
- ee